Complete VR Training Project Checklist

How to use this checklist: This comprehensive checklist covers all phases of a VR training project. Use it to ensure you've considered all essential aspects and to track your progress through implementation.

1. Strategy & Discovery

Define objectives

What business problem or training gap are we solving?
What measurable KPIs will demonstrate success?

Identify stakeholders

Who are the project sponsors, SMEs, and end-users?

Budget & timeline approval

Confirm overall budget range and major milestones.

Technical audit

Review existing hardware, software, network, and LMS integrations.

Platform selection

Decide on target devices (e.g. Meta Quest, HTC Vive, HoloLens) and engines (Unity vs. Unreal).

2. Pre-Production

Use-case & scope document

Sign off on features, environments, and interactions.

User journeys & storyboarding

Approve rough wireframes or sketches of each scenario.

Content inventory

List out all 3D models, 2D assets, audio scripts, data feeds.

UX/UI style guide

Confirm look-and-feel: fonts, colors, menu/navigation patterns.

Hardware logistics

Decide on device counts, chargers, accessories, and distribution plan.

3. Design & Prototyping

Low-fidelity prototype

Review basic navigation flow in 2D or simple 3D mock-up.

3D asset specs

Approve model polycounts, textures, and animation requirements.

UI overlays & HUD

Sign off on menu layouts, iconography, and interaction feedback.

Audio direction

Confirm voice-over scripts, sound-effects style, and spatial audio needs.

4. Development & Integration

Core build delivery

First playable with placeholder assets—confirm basic functionality.

API/LMS integration

Test data-exchange, user-tracking, and reporting hooks.

Alpha review

Internal walkthrough: mechanics, performance, device compatibility.

Asset polish

Swap in final 3D models, textures, and audio.

5. Testing & Quality Assurance

Functional testing

All interactions, menus, and controls work as expected.

Performance & stability

Smooth frame-rate, no crashes, acceptable load times.

User-acceptance testing

Pilot with 5–10 end-users; collect feedback on usability and comfort.

Accessibility & safety review

Ensure clear navigation, readable text, and proper room-scale boundaries.

6. Deployment & Training

Device setup

Configure headsets, controllers, and any tracking stations.

Content distribution

Side-load builds or publish to enterprise app store.

Admin & user guides

Provide step-by-step manuals, quick-start cards, and video demos.

Train-the-trainer session

Conduct a live workshop for your team's facilitators.

7. Launch & Support

Go-live checklist

Confirm network/firewall rules, device inventory, and scheduling.

Post-launch monitoring

Set up analytics dashboards and cadence for usage reports.

Feedback loop

Establish channels for users to report bugs or improvement ideas.

Maintenance plan

Agree on SLA for updates, bug-fixes, and platform upgrades.

8. ROI & Optimization

Measure KPIs

Compare training time, retention rates, and user satisfaction vs. baseline.

Cost analysis

Track per-trainee cost, facilitator hours saved, and re-use amortization.

Roadmap next steps

Plan for version 2.0 features, additional modules, or expanded roll-out.

Tip: Keep this checklist handy during every phase, and schedule quick "check-in" meetings to ensure nothing slips through the cracks. A well-planned XR rollout maximizes impact, adoption, and ROI.

Ready to start your VR training project?

Contact our team for a personalized consultation and detailed planning support.

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